using System;
using System.Collections.Generic;
using System.Text;

namespace Hoshimi
{
    public class WallBot_PlayState : State
	{
		#region Singleton

		// Fields
		protected static WallBot_PlayState instance;

		// Constructor
		protected WallBot_PlayState() : base() { }

		// Methods
		public static WallBot_PlayState Instance()
		{
			// Uses "Lazy initialization"
			if( instance == null ) 
				instance = new WallBot_PlayState();

			return instance;
		}

		#endregion

		public override bool Play( Unit unit ) 
        {
			WallBot bot = (WallBot) unit;

            bot.SetName("Play");

            
			return true;
		}
	}
}